A downloadable operation

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He Ain’t Gonna Jump No More is a unique tabletop role-playing game set against the backdrop of the climactic invasion of continental Europe by the Western Allies in the summer of 1944.


Feet First Into Hell

Against the Clock - the players have until 23:59 on D-Day to complete various objectives; capturing beach exits and towns, demolishing bridges and generally causing chaos behind enemy lines. At the end of the day, players will be scored on what they've achieved, in the vein of old-school tournament modules.

Immersive Simulation - every aspect of the battle for Normandy has been presented in minute detail. The conditions at the start of play is as close to reality as possible. A detailed timeline gives referees a breakdown of events as they happen, allowing them to easily bring the battle to life.  

Platoon Level Play - each player generates four or five paratroopers, embracing the 'funnel'-style of play popularised by Dungeon Crawl Classics. Like the famous Band of Brothers, you'll play with an ensemble cast of characters, sharing in both their victories and defeats.

Old School Heritagebased on Luke Gearing's iconic Wolves upon the Coast, He Ain’t Gonna Jump No More is rooted in the OSR, with a lightweight yet punchy system that keeps you immersed in the action. 

Invasion Maps - the game comes with a beautiful diagetic map based on the design of period military maps, representing the area of operations with 1-mile hexes. A second version contains information for referees, allowing them to take in the situation at a glance, marking the positions of all enemy units and other key locations.


Game Content

He Ain’t Gonna Jump No More - a 20 page book containing the rules for character creation, playing the game and exploring the Norman countryside. Intended to be player-facing.

What a Helluva Way to Die - a 40 page book containing a setting guide for Normandy in 1944, with key locations, hex contents and encounter tables. Intended to be referee-facing.

The Maps - three versions of the drop zone map, with and without annotations.


About the Author

Tom Mecredy has made a name for himself writing historical games and He Ain’t Gonna Jump No More is the latest entry in a catalog of engaging games that bring a splash of historical colour to your table. Tom has years of research experience and has taken great pains to do all the leg work so you don't have to.

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Purchase

Buy Now$20.00 USD or more

In order to download this operation you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

He Ain't Gonna Jump No More Players Map.jpg 15 MB
He Ain't Gonna Jump No More Referees Map - Drop Zones.jpg 16 MB
He Ain't Gonna Jump No More Referees Map - Enemy Positions.jpg 16 MB
He Ain't Gonna Jump No More.pdf 2.4 MB
Player & Referee Maps.pdf 20 MB
What a Helluva Way to Die.pdf 7.6 MB
Town Maps.pdf 13 MB
Saint-Come-du-Mont Map.jpg 11 MB
Sainte-Mere-Eglise Map.jpg 11 MB
Saint Marie du Mont Map.jpg 11 MB

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